public struct MRematchAccept
{
	public int opponentLevel;

	public int coins;

	public float eloRank;

	public void Send(GGNetwork network)
	{
		network.BeginWrite(2);
		network.AddInt(opponentLevel);
		network.AddInt(coins);
		network.AddFloat(eloRank);
		network.EndWrite();
		network.Send(true, 0);
	}

	public void Deserialize(GGNetwork network)
	{
		opponentLevel = network.GetInt();
		coins = network.GetInt();
		eloRank = network.GetFloat();
	}
}
